Challenges¶
Challenges are goals you can complete to earn rewards like currency, items, experience, and even permanent permissions.
Opening the Challenges Menu¶
| Command | Permission | Description |
|---|---|---|
/is challenges |
htskyblock.island.challenges |
Open the challenges UI |
The challenges UI displays: - Available challenges - Challenge descriptions and requirements - Reward information - Completion status - Progress bars for tracked challenges - Dependency chains (challenges that require other challenges first)
Challenge Types¶
Inventory Challenges¶
Complete by having specific items in your inventory:
- Requirement: Collect specific items in specific quantities
- Checking: Items must be in your inventory when you attempt to complete
- Consumption: Items are consumed (removed) when completing the challenge
- Example: "Collect 64 cobblestone" - requires 64 cobblestone in inventory
Item Preparation
Gather all required items before attempting to complete an inventory challenge. Items will be removed from your inventory upon completion.
Island Challenges¶
Complete by placing specific blocks on your island:
- Requirement: Place blocks on your island in specific quantities
- Checking: The plugin scans your island for placed blocks
- Persistence: Blocks must remain placed when you attempt completion
- Example: "Build with 100 wooden planks" - requires 100 plank blocks placed on your island
Don't Remove Blocks
For island challenges, keep the required blocks placed until you complete the challenge. Breaking them will prevent completion.
Level Challenges¶
Complete by reaching specific island score thresholds:
- Requirement: Achieve a minimum island score
- Checking: Your current island score is compared to the requirement
- Calculation: Use
/is calcto recalculate your island score - Example: "Reach island level 1000" - requires an island score of at least 1000
Score Calculation
Island score is calculated based on the types and quantities of blocks you've placed. Rare and valuable blocks contribute more to your score.
Completing Challenges¶
Using the UI¶
- Open challenges with
/is challenges - Click on a challenge to view details
- Click "Complete" button if requirements are met
- Receive rewards instantly
Using Commands¶
| Command | Arguments | Permission | Description |
|---|---|---|---|
/is challenge <id> |
<id> - Challenge identifier |
Default | Attempt to complete a specific challenge |
Challenge IDs
Challenge IDs are shown in the challenges UI and in the challenge configuration files. Use them with the command for quick completion.
Challenge Rewards¶
Challenges can award multiple types of rewards:
Currency¶
- Receive money added to your balance
- Amounts vary by challenge difficulty
- Example: $500 for a beginner challenge, $10000 for an advanced one
Items¶
- Items are added directly to your inventory
- Multiple item types and quantities possible
- Example: 16x Iron Ingots + 8x Gold Ingots
Experience¶
- Player experience points (XP)
- Used for enchanting and other XP-based systems
- Example: 100 XP for a simple challenge, 1000+ XP for difficult ones
Permissions¶
- Permanent permission nodes granted to your account
- Unlock special features or abilities
- Example:
htskyblock.generator.vipfor better cobblestone generator rates
Reward Delivery
Ensure you have inventory space before completing challenges that award items. If your inventory is full, items may be dropped at your feet.
Repeatable Challenges¶
Some challenges can be completed multiple times:
- Cooldown: May have a time limit between completions (e.g., daily, weekly)
- Diminishing Returns: Rewards may decrease on subsequent completions
- Unlimited: Some challenges have no completion limit
- UI Indicator: Repeatable challenges are marked in the UI
Income Source
Repeatable challenges are excellent sources of ongoing income. Complete them regularly to earn steady currency and items.
Challenge Dependencies¶
Many challenges require completing other challenges first:
- Prerequisite Chains: Complete Challenge A before attempting Challenge B
- UI Display: Locked challenges show their prerequisites
- Progressive Difficulty: Dependencies create a natural progression from easy to hard
- Multiple Prerequisites: Some challenges require completing several other challenges first
Dependency Trees
The challenges UI displays dependency relationships. Plan your progression by identifying which challenges unlock others.
Challenge Progression Tips¶
- Start Simple: Begin with basic challenges to earn starting currency and items
- Read Requirements: Carefully check what each challenge needs before gathering resources
- Plan Ahead: Look at challenge chains to see long-term goals
- Resource Management: Don't sell items you'll need for upcoming challenges
- Island Building: Build strategically to satisfy island block challenges
- Score Tracking: Use
/is calcregularly to track progress toward level challenges - Inventory Space: Keep inventory space available when completing challenges with item rewards
- Repeatable Focus: Prioritize repeatable challenges for sustainable income
Challenge Status¶
Challenges have several states:
- Available: Requirements met, ready to complete
- In Progress: You've started but haven't met all requirements yet
- Locked: Prerequisites not completed yet
- Completed: Successfully finished (one-time challenges)
- Cooldown: Repeatable challenge completed, waiting for next attempt
Troubleshooting¶
"Prerequisites not met"¶
Complete the required challenges first. Check the challenge UI to see which challenges you need to complete.
"Not enough items in inventory"¶
Gather the required items before attempting completion. Check the challenge description for exact quantities.
"Island score too low"¶
Use /is calc to recalculate your score. Place more valuable blocks on your island to increase your score.
"Challenge on cooldown"¶
Wait for the cooldown period to expire before attempting a repeatable challenge again.
"Not enough inventory space"¶
Clear inventory space before completing challenges that award items.
Challenge Planning
Create a checklist of challenges you want to complete and gather resources in batches. This is more efficient than completing challenges one at a time.